![]() ![]() These are the kinds of discussions that we took into developing a brand new Resident Evil 2. “We went through a tremendous amount of discussion about what we wanted to do with that, and it took a long time. “One of those elements was the camera angles,” Hirabayashi said. The pair said Capcom spent a considerable amount of time deciding how to pay respect to the 1998 classic, discussing all of the original game’s elements. Resident Evil 2camera angles were the topic of discussion during a recent chat between Capcom’s Yoshiaki Hirabayashi & Tsuyoshi Kanda and VG24/7.
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